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Monster Roller is a monster strategy game with a hybrid slot machine combat system for mobile by Boomzap Entertainment. Hatch, raise and train monsters to fight against your friends in online PVP or explore solo adventures offline!

Iteration, Iteration, Iteration

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Mixed bag of updates this week. I’ll be going over them in more detail in the weeks to come.
Battle Flow

One of the biggest things we’ve been working to fix is the speed of battle. Here you can see 2 GIFs comparing the speed of an old fight and a new fight, up until the first round.

New-Flow-SmallOld-Flow-Small

Above/Left: the old flow. Note the attack log, floating numbers and the ‘About to fight!’ pose before the monsters actually bop each other.

Below/Right: the new flow. Attack log has been removed, damage is in larger numbers, the way the monsters jump in is sped up, the coin flip is faster as well. And we removed the ‘about to attack’ animation.

We’ll be going over how we got from the old animation to the new animation in the future post. Moving on, we also have a few new screenshots of UI and evolved monsters.

UI Improvements:

Having nailed down the look and feel for the UI (black/yellow/red color scheme, buttons that look like you’re in an arcade), what we’re looking at now is what features the user will find useful.

OldMonsterListNew Monster List. Note the new icons below, XP bar, the ‘role’ of the monster, and the addition of the attack value. We also have a sorting function.

 

 

OldArenaNew Arena Screen. The 6vs6 fighting wasn’t so obvious back when we only showed unique ‘frontline’ monsters. Now it’s more obvious (but still WIP, because it’s showing 7 vs 6 — have to sort out how to fix that. Also, is it just me or shouldn’t the PLAYER be on the LEFT?)

 NewFeature

New feature (still a WIP). The incubator that will close the loop of the game.

And now for some Evolutions:

magmus adult_002

Magmus’s Evolve: Volatil. Got itself more volcanoes and a larger fire fist.

mortox_wip04

Mortox’s Evolve: Mortagon. Entered the 20th century with that Gatling Gun. It’s sporting a pretty grimdark design with those bulletholed wings. Much edge.

barraboom

Lectreel’s evolve. We don’t actually have a name for it yet.

Got any ideas? Let us know if you’ve got a name for Lectreel’s evolved form :)


New Title Screen Art!

Hey Rollers!

For this week, we’ll be posting our studies and final output for the new title screen:

main_screen_wip001

A bunch of studies for the title screen. We were pretty divided over what to show.

Eventually, we went with the 3rd study, because it focused on the more action-oriented aspect and highlighted the ‘arena’ where the battles occur.

Here’s the final product:

main_screen

 

That’s it for this week. We’ve been busy revising the game post-GDC based on feedback. Hopefully we’ll have another one of those before/after posts soon!

 


Some new monsters

Hey rollers!

For this week, we’ll be showing some sample animations of new monsters:

Dancing Finnikit:

mon07

 

This guy is currently a support type Magma monster.

 

Helmish, the flying…fish:
mon08

This guy has the ability to remove status effects from the whole party. Two other wave types — Lectreel and Puffapy — inflict really annoying stuns and poisons. That’s where Helmish comes in handy!

An unimpressed Volcannon:

mon09

Volcannon’s special ability damages targets for up to 5 times its attack stat (depending on how lucky you are!)

Pyropup! He kinda looks like he’s playing baseball…

mon10

He’s a heavy attacker with high HP,  but Pyropup doesn’t have the best aim. He has a whopping three miss slots in his reel.

The updates this week are light, but next week we’ll be doing a lengthier piece on how we balance upwards of 20 monsters on an excel sheet.

We’ll see y’all next week! (And hopefully we’ve met some of you at GDC.)